Xevious is a vertically scrolling shooter developed by Namco and released in arcades in 1982. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. It was published in Japan and Europe by Namco and in North America by Atari, Inc. Xevious is a vertically scrolling shooter developed by Namco and released in arcades in 1982.
Xevious Resurrection Series And WasAs of March 15, 2018, Namco Museum Essentials was de-listed off of the PlayStation Network. It runs on the Namco Galaga arcade system.Xevious Resurrection was the ninth and last game in the series and was released on the PS3 game title collection Namco Museum Essentials. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind.After 50 times of doing this the stamp is yours. Just start Xevious Resurrection with the lowest amount of lives and die on purpose, then go back to the main menu and go back into the game and repeat. Ports Free Play - Play Xevious Resurrection 50 times.Created to rival the success of Scramble, it was originally themed around the Vietnam War and titled Cheyenne. 28th Jun 2009 12:14:36 PM.The game was designed by Masanobu Endō and a small team. Achievers, 2.35 Ultra Rare. It was ported to home systems, followed by several sequels and spin-offs, and is included in many Namco compilations.Approaching a group of flying enemies and two ground targetsXevious is a vertically scrolling shooter. It has been listed among the greatest video games of all time and one of the most influential games in the shoot 'em up genre, establishing the template for vertically scrolling shooters and inspiring games such as TwinBee and RayForce. The North American release paled in comparison, despite still selling 5,295 arcade units by the end of 1983. It became an unprecedented success for Namco in Japan, with record-breaking sales figures making it the biggest game since Space Invaders. Several enemies and characters were made to pay homage to other popular science fiction works, including Star Wars, UFO, Alien, and Battlestar Galactica.Xevious was praised for its detailed graphics, challenge, and originality. ![]() ![]() Early versions of the game were named Cheyenne and took place during the Vietnam War, with the player controlling a helicopter to shoot down enemies. He and a small team were assigned by Namco's marketing department to create a two-button scrolling shooter that could rival the success of Konami's arcade game Scramble (1981). DevelopmentXevious was designed by Masanobu Endō, who joined Namco in April 1981 as a planner. Collecting it one gives an extra life. Yellow "Special Flags" from Namco's own Rally-X are found in a semi-random section of the area. The Solvalou's bomb reticle flashes red when over one. Influenced by ray-tracing, Endō wanted the game's sprites to be high-quality and detailed, while also making sure they fit the limitations of the arcade board it ran on. The goal of the project was for the game to be inviting for newer players, and to become gradually more difficult as they became better at the game. Endō wanted the game to have a consistent, detailed world with a story that didn't feel like a "tacked-on extra", instead being an integral part of the game. He learned programming on the job during production. Concept art for the Andor Genesis mothership depicted it with a more circular design, nicknamed "Gofuru" due to it bearing resemblance to Gofuru cookies. The player's ship, the Solvalou, is based on the Nostromo space tug from Alien, while several of the enemies are homages to starships from popular science fiction works, including Star Wars, UFO and Battlestar Galactica. Many of the sprites were designed by Endō himself, although some were done by Hiroshi "Mr. Dotman" Ono, including the player and the background designs.Many of the game's characters and structures were designed and refined by Shigeki Toyama, who previously worked on many of Namco's robotics for their amusement centers in the early 1980s. While programming it, Endō thought it would be interesting to have the blaster target flash over a blank space where an enemy wasn't present, leading to the addition of the Sol citadels. The blaster target for the Solvalou was added to make it easier to destroy ground targets, which flashes red when over an enemy to signal the player to fire a bomb at it. Endō created a fictional language during development called "Xevian" that he used to name each of the enemies. In the months following, Atari, Inc. Location testing for Xevious was conducted in December 1982, and was released in Japan in January 1983. The game was originally named Zevious, the "X" being added to make it sound more exotic and mysterious, with the metallic logo paying homage to the pinball table Xenon. The Special Flag icons from Rally-X were added due to Endō being a fan of the game. The Famicom version was released internationally for the Nintendo Entertainment System by Bandai, renamed Xevious: The Avenger in North America. Copies of the game sold out within three days, with Namco's telephone lines being flooded with calls from players in need of gameplay tips. PortsThe first home conversion of Xevious was for the Family Computer in 1984, being one of the system's first third-party titles. Versions for the Atari 2600 and Atari 5200 were completed but never released. The Famicom version was re-released as a budget title for the Famicom Disk System in 1990. Published an Atari 7800 version as one of the system's 13 launch titles in 1984. A Commodore 64 version was published by U.S. Gold and released in 1987. The NES version was released for the Wii U Virtual Console in 2013. A remake for the Nintendo 3DS was released in 2011 as part of the 3D Classics series, named 3D Classics: Xevious, which took advantage of the handheld's 3D screen technology. The Wii Virtual Console received the NES version in 2006 and the arcade version in 2009. The arcade version was released for the Xbox 360 in 2007, featuring support for achievements and online leaderboards. The NES version was re-released for the Game Boy Advance in 2004 as part of the Classic NES Series line. It is included as one of the five titles in Microsoft Revenge of Arcade, released for Windows in 1998. The PlayStation home port of Xevious 3D/G includes the original Xevious as an extra, alongside its sequels Super Xevious and Xevious Arrangement. Xevious is included in Namco compilations including Namco Museum Vol. 2 (1996), Namco Museum Battle Collection (2005), Namco Museum 50th Anniversary (2005), Namco Museum Remix (2006), Namco Museum DS (2007), Namco Museum Virtual Arcade (2008), and Namco Museum Essentials (2009). Blank invoice template microsoft wordJoystik stated that the game was superior to titles Zaxxon and Tron, specifically in its graphics and gameplay. Computer & Video Games magazine praised the game's thrilling action and impressive graphics, recommending it to players fond of titles such as Zaxxon and Scramble, while Electronic Games found that the realistic graphics and intense action made Xevious an easy recommendation to fans of the genre. ReceptionThe arcade game received positive reviews upon release. For the game's 30th anniversary in 2012, it was released for iOS devices as part of the Namco Arcade compilation.
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